![]() ![]() So to that point, let’s fast-forward a decade or so until last week, when I missed the train stop for the first time all year because I was caught up in the most beautiful iPhone game I’ve ever played.Īlto’s Adventure, which launched last week to instant success, is a forced runner (a game where you have to keep moving while avoiding various obstacles) where you play as a snowboarder chasing after your escaped flock of llamas. The games have become hits largely from just being pretty. But in the past few years, a slew of games have risen to the top of the mobile game market and become mainstream breakouts, all because they’ve been prioritizing art, sound and design. Developers and engineers built the game, tested it, and then paid a team of artists to come in and give it a coat of paint. ![]() ![]() That was the way game development was, even at the AAA level, for many years. ![]()
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